anjolipal
Tuesday, December 8, 2009
Blog #7 end of class review/ project update
In regard to the class itself, it has been a wonderful learning experience. I have learned about the virtuous circle, the digital world and how learning can transcend multiple levels. It has given me a new perspective on learning and has actually prompted me to sign up for another public history course. I also enjoyed the group project because it took our individual to a whole other level which showed me the endless possibilities in terms of teaching. I am really excited about what I have learned in this course. At the beginning of this process, I was really unsure of the multi-media aspect of learning but with the discussions and research we have engaged in has turned me into a believer. I think that the digital world has endless possibilities for educators who are willing to utilize this limitless form of learning.
Sunday, November 29, 2009
Blog # 6 Museum visit
Though I loved my experience at Ft. Christmas, I was saddened by the lack of traffic and resources that the fort has. I think that with a total, "face lift" Ft. Christmas could become a staple for the local community and a popular tourist attraction. I think the first thing that would add to the overall experience is interactive. The most technology the fort has right now is a 1980's movie on the Native Americans that runs on a loop. For the fort itself I think that the museum should install a touch screen so that visitors can touch a map of the area and see images of what it looked like then and how it looks now with a synopsis on the changes that have occured, showing the growth of the local community. I think that in the war memorbile section, there should be a simulation in which visitors can experience what it's like to shoot a musket from the era. The ability to smell the gunpowder and feel how much backlash there was on a musket would be a lot more interesting then just seeing a musket in a case. With technology like the wii, simulations are no longer unattainable.
Another really interesting change the museum should utilize is digitizing their photo archive. One of my favorite parts of the museum was seeing the people and the family tree of each family in the community. However, their was no information besides the name of the family member and for some, when they died. I think that if the museum had a touch screen with all the photos uploaded, guests could select a families last name and pull up photos of each member with a more detailed background on who they were, what they did and what their significance was to the community. This sort of interaction allows people to feel more connected with the Ft. Christmas community and gives a better understanding of life in the area.
At the end of our adventure, I asked my boyfriend what he thought of the museum and his response was, " it's cool." Though he enjoyed the fort, it did not resenate with him, nor did it leave him with a feeling that he may come back. I believe the fort does not just symbolize the second seminole war but the history of a town that has long been forgotten. Christmas does have a history and I believe that the fort represents that but with lackluster displays and uninterest from the community, it is doomed to perish. The fort staff should look into getting grants and aid from the state to revive this local piece of history. At 20 I still love Ft. Christmas and I worry that it may not be around for my children to experience the same things I did there without an overhaul in its displays and appeal to the public. If I have learned anything this semester it is that museums, especially small, locally based ones like Ft. Christmas, depend on the people in the community to care. Without the community invested in its own history, no one else will care about it.
Sunday, November 1, 2009
Blog #5 educational video games
In regards to the two games we were asked to view, Wolf Quest and the Canadian history game, I was severly disappointed in both of them for differing reasons. Wolf Quest was painfully boring and left me with little gained knowledge about a wolf. Not only did the game take forever to upload onto my computer, once I uploaded it I was shocked by the poor quality of the graphics. For a game that was released in 2007 the graphics looked like my mortal combat game from the original play station in 1995. Educational video games often fall prey to the lack of stimulating graphics or a sub par visual vision. In order to sell a game like Wolf Quest to a student who has an xbox at home, the graphics must be extremely good. Another problem I had with the game was how boring it was. There was no story line, all the wolf could do was hunt, urinate, howl, and run. Now as a 20 year old student with a pretty extensive attention span I lost interest within five minutes, I can only imagine how long my 14 year old brother would last. It would have been much better if the creators would have installed missions that the wolves need to accomplish or a storyline that interested the user.
The second game, Canada, a history, was equally atrocious but for different reasons. As I went to go download the game I realized that I actually had to download another type of game/server called Civilization III that I had to pay for. Now I know that educational games cost money to make but as Dr. Walters pointed out, an educational game that received money from a grant should not charge its users. Plus, if I was a teacher wanting to do a segment on Canadian history in an interactive format I would have loved to use something like this game but would have had to resort to another method due to the fact that it costs money to use. Also, when I went to you tube to search the game all I could really find was promotional videos that didn't really allow me to see all the different aspects of the game. If an education game costs money, there should at least be a free trial run in which people can experience the game first hand before buying it. I think if they had done something like that there would have been a much higher response to the game.
Overall, I think that educational video games are wonderful tools for future educators. With new technology coming out all the time and a higher demand for interactive education, I believe interactive video games can become a great teaching tool to transmit knowledge to students. However, I also think that in order to make the digital transition into the classroom successful, educators need to become more modern with the graphics they use and more interesting and complex with the storyline development. They need to remember that most of the time their target audience will be the young, digital generation that has high standards in regards to technology.
Monday, October 19, 2009
Blog # 4--picture archives
In regard to the article by Claudio Fogu entitled, "Digitalizing Historical Consciousness" the topic is something we have heavily debated in class. I liked the ease in which Fogu writes, allowing someone with or without a public history background to understand his thesis and main arguments. It was really interesting to me when he described historical, "video games" of the future like Holocaust II and September 11th, the idea of these horrifying historic events, many still fresh in the minds of people today, being turned into a virtual simulation or video game is intriguing and yet a bit upsetting to me. Fogu makes relevant arguments in that the development and production of simulations like this could open a visually stimulating and educated method of teaching these events to students who have grown up in a digitized world and as a future teacher, the idea of reaching students, on any level, and transmitting historical knowledge to them is extremely enticing. However, as a person who witnessed the events of 9/11 and has visited Auschwitz, it is unsettling to me that these sobering events would be turned into some sort of game. Fogu also makes another valid point in that the digitization of history ushers in the idea that we are, " no longer interested in what happened but in what could happen." This idea totally contradicts the whole reason why I study history and the validity of history in an educated forum. I am still conflicted on the idea of digital history but I am open to more arguments and ideas on the topic and I hope that it becomes a widely discussed issue among historians and academicians.
Monday, October 5, 2009
Museum choice
Sunday, October 4, 2009
Blog # 3
I think with the growth of technology, historians and video game production companies could utilize one an other's skills. With the introduction of things like the JFK simulation I believe that other visual simulations of historic moments could be utilized in the classroom as learning tools for students. Though I would never want something as violent as the JFK simulation to be introduced into the public school system I believe that programs like this could be revolutionary in giving an interactive and detailed view of historic moments in time. I also believe that the moment we start censoring things because they make us, " squeamish" or uncomfortable, we limit our ability to learn and grow from all forms of education. When I think of censorship I always think of the debate among educators in the public school system as to whether The Adventures of Huckleberry Finn is appropriate for students in high school or not. I think that it is a literary masterpiece, written by one of the most influential writers of American literature and to ban it from the English curriculum would be a great disservice to students.
Overall, though I understand the concern by some when it comes to the JFK simulation game, I believe that its intention was not malicious or meant to degrade the memory of John F. Kennedy. However, I think that it is a use and interesting visual aid for those curious about the conspiracy theories surrounding the assassination or for historians that may want to further explore the events of that historic moment. I also believe that the JFK simulation is the first in a long line of historically based games and visual aids.